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  2. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    A fictional plane of existence in Dungeons & Dragons, under the standard planar cosmology. [34] A dimly lit dimension that is both conterminous to and coexistent with the Material Plane. It overlaps the Material Plane much as the Ethereal Plane does, so a planar traveler can use the Plane of Shadow to cover great distances quickly.

  3. Manual of the Planes - Wikipedia

    en.wikipedia.org/wiki/Manual_of_the_Planes

    The Manual of the Planes (abbreviated MoP [1]) is a manual for the Dungeons & Dragons role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with Advanced Dungeons & Dragons 1st Edition) was published in 1987 by TSR, Inc . [ 2 ]

  4. Planescape - Wikipedia

    en.wikipedia.org/wiki/Planescape

    An artistic representation of the grand design of the Planes. The Dungeons & Dragons cosmology as reflected in Planescape consists of a number of planes, which can be divided into the following regions: [1] The Inner Planes (representing planes of elemental nature, such as Water, Earth, Fire, and Air, as well as the Positive and Negative energy ...

  5. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    Bag of Holding This fictional bag is capable of containing objects larger than its own size. [13] It appears to be a common cloth sack of about 2 by 4 feet (0.61 by 1.22 m) in size and opens into a nondimensional space or a pocket dimension, making the space larger inside than it is outside. [14] The dimension that it leads to is known as the ...

  6. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  7. Tales of the Outer Planes - Wikipedia

    en.wikipedia.org/wiki/Tales_of_the_Outer_Planes

    How to Use Tales of the Outer Planes: 2 Prime: A Simple Deed, Well Rewarded 4 1-2 Ethereal: Castle at the Edge of Time 12 2 Air: The Brewing Storm 18 3-4 Water: The Voyage of the Nereid: 24 3-4 Fire: Through the Fire 30 5-6 Earth: The Missing Kristal 36 (unstated) Astral: Into the Astral Plane 42 7-8 Seven Heavens: An Element of Chaos 48 7-8

  8. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    The various planes from Magic: The Gathering were first adapted for Dungeons & Dragons in a series of free PDF releases called Plane Shift by James Wyatt, a "longtime Wizards employee who worked on D&D for over a decade before moving over to Magic in 2014". [21]

  9. Planescape Campaign Setting - Wikipedia

    en.wikipedia.org/wiki/Planescape_Campaign_Setting

    The Planescape Campaign Setting boxed set details the planes of the Dungeons & Dragons game, which had been previously featured in books such as Deities and Demigods and the Manual of the Planes. The set contains a Player and a DM Guide, a Monstrous Supplement, a guide exploring the city of Sigil and the plane of the Outlands , four color maps ...