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  2. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    In optics, an image is defined as the collection of focus points of light rays coming from an object. A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image ...

  3. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping. Reflections on shiny surfaces like wood or tile can add to the ...

  4. Mirror image - Wikipedia

    en.wikipedia.org/wiki/Mirror_image

    A mirror image (in a plane mirror) is a reflected duplication of an object that appears almost identical, but is reversed in the direction perpendicular to the mirror surface. As an optical effect, it results from specular reflection off from surfaces of lustrous materials, especially a mirror or water. It is also a concept in geometry and can ...

  5. Virtual image - Wikipedia

    en.wikipedia.org/wiki/Virtual_image

    In optics, the image of an object is defined as the collection of focus points of light rays coming from the object. A real image is the collection of focus points made by converging rays, while a virtual image is the collection of focus points made by backward extensions of diverging rays. In other words, a virtual image is found by tracing ...

  6. Plane mirror - Wikipedia

    en.wikipedia.org/wiki/Plane_mirror

    Plane mirror. A plane mirror showing the virtual image of an urn nearby. A diagram of an object in two plane mirrors that formed an angle bigger than 90 degrees, causing the object to have three reflections. A plane mirror is a mirror with a flat (planar) reflective surface. [1][2] For light rays striking a plane mirror, the angle of reflection ...

  7. Reflection mapping - Wikipedia

    en.wikipedia.org/wiki/Reflection_mapping

    An example of reflection mapping. In computer graphics, reflection mapping or environment mapping [1] [2] [3] is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the image of the distant environment surrounding the rendered object.

  8. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...

  9. Gloss (optics) - Wikipedia

    en.wikipedia.org/wiki/Gloss_(optics)

    Gloss (optics) Gloss is an optical property which indicates how well a surface reflects light in a specular (mirror-like) direction. It is one of the important parameters that are used to describe the visual appearance of an object. Other categories of visual appearance related to the perception of regular or diffuse reflection and transmission ...