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TD-Gammon is a computer backgammon program developed in 1992 by Gerald Tesauro at IBM's Thomas J. Watson Research Center.Its name comes from the fact that it is an artificial neural net trained by a form of temporal-difference learning, specifically TD-Lambda.
Backgammon playing pieces may be termed men, checkers, draughts, stones, counters, pawns, discs, pips, chips, or nips. [ 41 ] [ 42 ] Checkers is a relatively modern American English term derived from another board game, draughts , which in US English is called checkers .
Backgammon is one of the oldest games in the world, and Games.com has an awesome free online version. Featuring standard Backgammon rules, you can play against a human player or a Game of the Day ...
Long Nardy. Long Nardy (Russian: Длинные нарды), also just Nardy, is a Russian tables game for two players. It is also played in Armenia as Long Nardi or Nardi. It probably originated in the historical Persian game of Nard. It requires a tables board, 15 men apiece and two dice.
Dominoes is a family of tile-based games played with gaming pieces. Each domino is a rectangular tile, usually with a line dividing its face into two square ends. Each end is marked with a number of spots (also called pips or dots) or is blank. The backs of the tiles in a set are indistinguishable, either blank or having some common design.
Neurogammon is a computer backgammon program written by Gerald Tesauro at IBM 's Thomas J. Watson Research Center. It was the first viable computer backgammon program implemented as a neural net, and set a new standard in computer backgammon play. It won the 1st Computer Olympiad in London in 1989, handily defeating all opponents. [1]
Glossary of tables game terms. Tables board used for Jacquet. The following is a glossary of terms used in tables games, essentially games played on a Backgammon-type board. [1] Terms in this glossary should not be game-specific (e.g. specific to a single game like Backgammon or Acey-deucey), but applicable to a range of tables games.
General. When both players are several points away from the target score, doubling strategy is broadly similar to that of money play. The theoretical point for accepting a double is when a player's winning chances are 25% or higher. Suppose a player were offered the same double in the same position 4 times.