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  2. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    Video game trade groups including the Entertainment Software Association have requested waivers of CVAA enforcement for video games, arguing that while there is strong interest in the video game community to provide accessibility, video games are first and foremost for entertainment and not for communication, and that because of the complexity ...

  3. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Playing video games can be for both entertainment and competition, as the trend known as electronic sports or esports has become more widely accepted. Video game-focused gaming conventions such as PAX and MAGFest which have become popular social-gathering events among computer enthusiasts since early 21st century.

  4. Inclusion and exclusion criteria - Wikipedia

    en.wikipedia.org/wiki/Inclusion_and_exclusion...

    Inclusion criteria may include factors such as type and stage of disease, the subject’s previous treatment history, age, sex, race, ethnicity. Exclusion criteria concern properties of the study sample, defining reasons for which patients from the target population are to be excluded from the current study sample.

  5. Diversity, equity, and inclusion - Wikipedia

    en.wikipedia.org/wiki/Diversity,_equity,_and...

    Flyer supporting equity, diversity, and inclusion in 2016. Diversity, equity, and inclusion (DEI) are organizational frameworks which seek to promote the fair treatment and full participation of all people, particularly groups who have historically been underrepresented or subject to discrimination on the basis of identity or disability. [1]

  6. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    Olsen suggests video games can have social benefits for children, for example, video games can provide a topic of discussion and something over which children can bond, and can help children make friends; playing video games can increase a child's self-esteem when they are struggling in one aspect of their life, but are able to do something ...

  7. Inclusion (disability rights) - Wikipedia

    en.wikipedia.org/wiki/Inclusion_(disability_rights)

    Disability rights advocates define true inclusion as results-oriented, rather than focused merely on encouragement. To this end, communities, businesses, and other groups and organizations are considered inclusive if people with disabilities do not face barriers to participation and have equal access to opportunities and resources. [1] [2]

  8. Inclusion (education) - Wikipedia

    en.wikipedia.org/wiki/Inclusion_(education)

    Inclusion has different historical roots/background which may be integration of students with severe disabilities in the US (who may previously been excluded from schools or even lived in institutions) [7] [8] [9] or an inclusion model from Canada and the US (e.g., Syracuse University, New York) which is very popular with inclusion teachers who believe in participatory learning, cooperative ...

  9. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    The psychological research into games has yielded theories on how playing video games may be advantageous for both children and for adults. Some theories claim that video games in fact help improve cognitive abilities rather than impede their development. [34] These improvement theories include the improvement of visual contrast sensitivity. [35]