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  2. Interactive skeleton-driven simulation - Wikipedia

    en.wikipedia.org/wiki/Interactive_skeleton...

    Interactive skeleton-driven simulation (or Interactive skeleton-driven dynamic deformations) is a scientific computer simulation technique used to approximate realistic physical deformations of dynamic bodies in real-time. It involves using elastic dynamics and mathematical optimizations to decide the body-shapes during motion and interaction ...

  3. Spongelab Interactive - Wikipedia

    en.wikipedia.org/wiki/Spongelab_Interactive

    The website provides a free online collection of multimedia including educational games, videos, images, and lesson plans, with a focus on game-based learning. Spongelab.com is a web-based teaching platform that allows educators to combine science, discovery learning tools and technology to create a visually engaging interactive whole. [ 1 ]

  4. Human skeleton - Wikipedia

    en.wikipedia.org/wiki/Human_skeleton

    It is composed of around 270 bones at birth – this total decreases to around 206 bones by adulthood after some bones get fused together. [1] The bone mass in the skeleton makes up about 14% of the total body weight (ca. 10–11 kg for an average person) and reaches maximum mass between the ages of 25 and 30. [2]

  5. ZygoteBody - Wikipedia

    en.wikipedia.org/wiki/ZygoteBody

    ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels, can be removed or made transparent to allow better study of individual body parts. Most of the body parts are labelled and are searchable.

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  7. List of bones of the human skeleton - Wikipedia

    en.wikipedia.org/wiki/List_of_bones_of_the_human...

    It is composed of 270 bones at the time of birth, [2] but later decreases to 206: 80 bones in the axial skeleton and 126 bones in the appendicular skeleton. 172 of 206 bones are part of a pair and the remaining 34 are unpaired. [3] Many small accessory bones, such as sesamoid bones, are not included in this.

  8. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Each bone has a three-dimensional transformation from the default bind pose (which includes its position, scale and orientation), and an optional parent bone. The bones therefore form a hierarchy. The full transform of a child node is the product of its parent transform and its own transform. So moving a thigh-bone will move the lower leg too.

  9. Category:Video games about skeletons - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Video games that have skeletons as the protagonist or a primary aspect of the plot. Do not include games where they only feature as secondary characters or enemies. Do not include games where they only feature as secondary characters or enemies.