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  2. List of integer sequences - Wikipedia

    en.wikipedia.org/wiki/List_of_integer_sequences

    2, 3, 5, 7, 11, 13, 17, 19, 23, 29, ... The prime numbers p n , with n ≥ 1 . A prime number is a natural number greater than 1 that is not a product of two smaller natural numbers.

  3. Arithmetic progression - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_progression

    For instance, the sequence 5, 7, 9, 11, 13, 15, . . . is an arithmetic progression with a common difference of 2. If the initial term of an arithmetic progression is a 1 {\displaystyle a_{1}} and the common difference of successive members is d {\displaystyle d} , then the n {\displaystyle n} -th term of the sequence ( a n {\displaystyle a_{n ...

  4. Look-and-say sequence - Wikipedia

    en.wikipedia.org/wiki/Look-and-say_sequence

    The look-and-say sequence is also popularly known as the Morris Number Sequence, after cryptographer Robert Morris, and the puzzle "What is the next number in the sequence 1, 11, 21, 1211, 111221?" is sometimes referred to as the Cuckoo's Egg , from a description of Morris in Clifford Stoll 's book The Cuckoo's Egg .

  5. Integer sequence - Wikipedia

    en.wikipedia.org/wiki/Integer_sequence

    An integer sequence is computable if there exists an algorithm that, given n, calculates a n, for all n > 0. The set of computable integer sequences is countable.The set of all integer sequences is uncountable (with cardinality equal to that of the continuum), and so not all integer sequences are computable.

  6. Singapore math - Wikipedia

    en.wikipedia.org/wiki/Singapore_math

    A bar model used to solve an addition problem. This pictorial approach is typically used as a problem-solving tool in Singapore math. Singapore math teaches students mathematical concepts in a three-step learning process: concrete, pictorial, and abstract. [3] This learning process was based on the work of an American psychologist, Jerome Bruner.

  7. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...