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  2. Category:Games of chance - Wikipedia

    en.wikipedia.org/wiki/Category:Games_of_chance

    Print/export Download as PDF; Printable version; In other projects Wikimedia Commons; ... Doublets (tables game) Drawing lots (decision making) Drawing straws; H.

  3. Decisions, Decisions - Wikipedia

    en.wikipedia.org/wiki/Decisions,_Decisions

    Each game puts the players (recommended to be a classroom) into a scenario based on actual facts and encourages them to come up with solutions. An example is in the title Decisions, Decisions: Prejudice , in which the players take the role of the mayor of a tourist town, in which a newspaper has editorialised against a business trading racial ...

  4. Decision game - Wikipedia

    en.wikipedia.org/wiki/Decision_Game

    Moreover, a given decision game can deal with a problem that belongs to more than one art. Thus, for example, a decision game designed for police officers may deal with both ethics and tactics. Common types of decision games include: business decision games; ethical decision games; firefighting decision games; leadership decision games

  5. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    Lantz argues that Universal Paperclips reflects a version of the orthogonality thesis, which states that an agent can theoretically have any combination of intelligence level and goal: "When you play a game – really any game, but especially a game that is addictive and that you find yourself pulled into – it really does give you direct ...

  6. Drawing lots (decision making) - Wikipedia

    en.wikipedia.org/wiki/Drawing_lots_(decision_making)

    Four matches, one broken to be shorter than the others, presented to a group to draw from. Drawing lots or drawing straws is a selection method, or a form of sortition, that is used by a group to choose one member of the group to perform a task after none has volunteered for it.

  7. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number.

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  9. Newcomb's paradox - Wikipedia

    en.wikipedia.org/wiki/Newcomb's_paradox

    In philosophy and mathematics, Newcomb's paradox, also known as Newcomb's problem, is a thought experiment involving a game between two players, one of whom is able to predict the future. Newcomb's paradox was created by William Newcomb of the University of California 's Lawrence Livermore Laboratory .