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  2. Epic Level Handbook - Wikipedia

    en.wikipedia.org/wiki/Epic_Level_Handbook

    The Epic Level Handbook is a rule-book by Wizards of the Coast for the 3rd edition of Dungeons & Dragons.The book was published in July 2002, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules.

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Epic Level Handbook: Andy Collins, Bruce R. Cordell, Thomas M. Reid: July 1, 2002: Optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. 320: 0-7869-2658-9: Book of Vile Darkness: Monte Cook: October 1, 2002

  4. Mark Smylie - Wikipedia

    en.wikipedia.org/wiki/Mark_Smylie

    He has done interior illustrations for Dungeons & Dragons manuals, including Faiths and Pantheons, Epic Level Handbook, and Complete Warrior. [2] After first working with Sirius Entertainment, he founded Archaia Studios Press in 2002 to publish Artesia and eventually comics from other creators.

  5. Bastion of Broken Souls - Wikipedia

    en.wikipedia.org/wiki/Bastion_of_Broken_Souls

    The reviewer writes that the adventure is designed to fit into any fantasy campaign, and that if the party successfully completes the adventure they should gain enough experience to advance beyond 20th level, and would therefore be suited to campaigns run with the Epic Level Handbook. [3]

  6. Bruce Cordell - Wikipedia

    en.wikipedia.org/wiki/Bruce_Cordell

    Psionics Handbook (2001) Epic Level Handbook; Tome and Blood (2001) Underdark (2003) Expanded Psionics Handbook (2004) Complete Psionics (2006) Third-Party d20 System Sourcebooks. If Thoughts Could Kill (Malhavoc Press, 2002) Hyperconscious (Malhavoc Press, 2004)

  7. Genius loci - Wikipedia

    en.wikipedia.org/wiki/Genius_loci

    In the Dungeons and Dragons 3.0 edition book the Epic Level Handbook, the genius loci is a malign, powerful ooze that mimics the landscape and has no intelligence of its own. It can magically enslave a visitor whose mind affects the genius loci's behaviour. It is spontaneously generated when a place is undisturbed for a long time.

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  9. Richard Sardinha - Wikipedia

    en.wikipedia.org/wiki/Richard_Sardinha

    Much of his work has appeared in Dungeons & Dragons books in the game's third edition, such as the Monster Manual (2000), Oriental Adventures (2001), Monsters of Faerûn (2001), Lords of Darkness (2001), Silver Marches (2002), Epic Level Handbook (2002), Monster Manual II (2002), Deities and Demigods (2002), Book of Vile Darkness (2002 ...