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In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this skill can also negate combat actions between players and NPC enemies. This is sometimes combined with wisdom and/or willpower. Charisma aka Presence, Charm, Social, ...
Weber introduced the personality charisma sense when he applied charisma to designate a form of authority. To explain charismatic authority , he developed his classic definition: Charisma is a certain quality of an individual personality by virtue of which he is set apart from ordinary men and treated as endowed with supernatural, superhuman ...
The character (called "Hero" in the rules) is defined by five qualities (or attributes): Mut (courage), Klugheit (wisdom), Charisma (charisma), Geschicklichkeit (agility) and Körperkraft (strength). [3] They are determined by 1d6+7 in dice notation (8–13). The weight the character can carry is equal to strength × 100 ounces (1 aventurian ...
In cultural anthropology, a leveling mechanism is a practice in some cultures which acts to ensure social equality, usually by shaming or humbling members of a group that attempt to put themselves above other members.
Savage Worlds is a role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group.The game emphasizes speed of play and reduced preparation over realism or detail.
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Charisma (CHA): Charisma is the measure of the character's combined physical attractiveness, persuasiveness, and personal magnetism; a high charisma score indicates superiority in all these attributes. A generally non-beautiful character can have a very high charisma due to strong measures of the other two aspects of charisma.
Alignment will drop when a character defeats high alignment enemies, such as clerics and angels, or characters of a lower level. To keep a character's alignment is high, it is important not to exceed the level of the foes they are sent against. Thus, it is important for players who want to keep a high alignment to keep the fights "fair".