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  2. Innovation game - Wikipedia

    en.wikipedia.org/wiki/Innovation_game

    Within qualitative marketing research, an innovation game is a form of primary market research developed by Luke Hohmann where customers play a set of directed games as a means of generating feedback about a product or service. The research is primary because the data collected is gathered directly from customers or prospects and is intended to ...

  3. Gamestorming - Wikipedia

    en.wikipedia.org/wiki/Gamestorming

    Gamestorming is a set of practices for facilitating innovation in the business world. A facilitator leads a group towards some goal by way of a game, a structured activity that provides scope for thinking freely, even playfully. The word gamestorming, itself as a neologism, is a portmanteau suggestive of using games for brainstorming. [1]

  4. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user engagement." Another example can be seen in the American education system.

  5. Business war games - Wikipedia

    en.wikipedia.org/wiki/Business_war_games

    Business war gaming, corporate war gaming or business wargaming is an adaptation of the art of simulating moves and counter-moves in a commercial setting. In a complex global and competitive world, formulating a plan without testing it against likely external reactions is the equivalent of walking into a battlefield without the right weapons or a plan to win.

  6. The Games to change the Games: Paris 2024 lays out innovative ...

    www.aol.com/sports/games-change-games-paris-2024...

    Organizers for the Paris 2024 Games lay out an innovative plan that looks to reimagine what the Olympics look like.

  7. Innovative Concepts in Entertainment - Wikipedia

    en.wikipedia.org/wiki/Innovative_Concepts_in...

    Innovative Concepts in Entertainment was founded in 1982 by Ralph Coppola. In 1982, the company created Chexx , which thrust them into popularity. They would continue to produce redemption games, and later produce the game Cyclone in 1995, which became even more successful. [ 6 ]