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  2. Xbox Wireless Controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_Wireless_Controller

    The Xbox One controller retains roughly the same layout as the Xbox 360 controller, including four main face buttons, two shoulder bumpers, two analog triggers, two analog sticks and a digital D-pad. The Start and Back buttons are replaced by Menu and View buttons, while the Guide button, now officially called the Xbox button (whereas this was ...

  3. List of backward-compatible games for Xbox One and Series X/S

    en.wikipedia.org/wiki/List_of_backward...

    At its launch in November 2013, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games. [3] [4] Xbox Live director of programming Larry "Major Nelson" Hryb suggested users could use the HDMI-in port on the console to pass an Xbox 360 or any other device with HDMI output [5] through Xbox One.

  4. Xbox (app) - Wikipedia

    en.wikipedia.org/wiki/Xbox_(app)

    The Xbox app is an app for Windows 8, Windows 10, Windows 11, Android, iOS and Tizen. It acts as a companion app for Xbox video game consoles, providing access to Xbox network community features, remote control , as well as second screen functionality (formerly branded as SmartGlass) with selected games, applications, and content .

  5. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    The Precision 2 also dropped all gameport compatibility by only shipping in a USB version, and was slightly smaller and lighter than the Pro. In spite of being Microsoft's 2nd-generation USB controller, the Precision 2 in particular seemed to suffer more from the USB SideWinder's long-standing static buildup problem than the original Precision Pro.

  6. Xbox Adaptive Controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_Adaptive_Controller

    The Xbox Adaptive Controller was announced in May 2018. [6] The controller was released with a retail price of US$99.99 on September 4, 2018. [7] [8] The co-creator of the XAC, Bryce Johnson, emphasized the importance of making the controller affordable: "We did a lot of homework around other assistive technologies and were upset by how much they could be ...

  7. Forward compatibility - Wikipedia

    en.wikipedia.org/wiki/Forward_compatibility

    The Xbox One can use the controller from the Xbox Series X and Xbox Series S, and likewise an Xbox One controller will work on the Xbox Series X and Series S. [7] The V.Smile Smartridge is compatible with every VTech console and handheld game system. However, it does not support the V.Smile Baby, PC Pal, and V.Flash systems. [8]

  8. Microsoft XNA Game Studio - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA_Game_Studio

    There are several more new features of XNA Game Studio 3.0 also, such as a trial Mode added to XNA Game Studio 3.0 that will enable creators to easily add the required trial feature to their games, Xbox LIVE multi-player features like in-game invites, create cross-platform games that work on Windows, Xbox 360 and Zune.

  9. Xbox 360 controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_controller

    The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...