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The flyweight pattern is useful when dealing with a large number of objects that share simple repeated elements which would use a large amount of memory if they were individually embedded. It is common to hold shared data in external data structures and pass it to the objects temporarily when they are used.
[1] The observer pattern addresses the following problems: [2] A one-to-many dependency between objects should be defined without making the objects tightly coupled. When one object changes state, an open-ended number of dependent objects should be updated automatically. An object can notify multiple other objects.
Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...
In Qt, QMainWindow::createPopupMenu Archived 2015-07-19 at the Wayback Machine is a factory method declared in a framework that can be overridden in application code. In Java , several factories are used in the javax.xml.parsers package, such as javax.xml.parsers.DocumentBuilderFactory or javax.xml.parsers.SAXParserFactory.
The bridge pattern is often confused with the adapter pattern, and is often implemented using the object adapter pattern; e.g., in the Java code below. Variant: The implementation can be decoupled even more by deferring the presence of the implementation to the point where the abstraction is utilized.
With the release of PC DOS version 3.3 (and the near identical MS-DOS 3.3) IBM introduced the code page numbering system to regular PC users, as the code page numbers (and the phrase "code page") were used in new commands to allow the character encoding used by all parts of the OS to be set in a systematic way. [10]
In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.
As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture.