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A multi-user dungeon (MUD, / m ĘŚ d /), also known as a multi-user dimension or multi-user domain, [1] [2] is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games , hack and slash , player versus player , interactive fiction , and online chat .
MUD was created in 1978 by Roy Trubshaw and Richard Bartle at the University of Essex on a DEC PDP-10. [1] [2] Trubshaw named the game Multi-User Dungeon, in tribute to the Dungeon variant of Zork, which Trubshaw had greatly enjoyed playing.
The specific server software the MUD is based on; a blank entry indicates independently developed, custom infrastructure. Multiple items indicate different codebases the MUD has used over time. Mudlib The mudlib the MUD is based on, if any. Contributions Publicly released software originating with the MUD or other public contributions. Notes
MUD2 is the successor of MUD1, Richard Bartle's pioneering Multi-User Dungeon. MUD2 is not a sequel to MUD1, instead being a heavily updated version of MUD1 (MUD1 is officially version 3 of the codebase, MUD2 is version 4) - with the engine being implemented in C, featuring significantly more content than MUD1, and uses a flexible object-oriented scripting language (MUDDLE) to define content ...
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