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Minecraft gets the full ray tracing treatment with the new NVIDIA RTX beta. This is what the future of games looks like. 'Minecraft' looks like a whole new game with NVIDIA's RTX ray tracing [Video]
Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing ...
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray tracing is a part, not just the ray tracing itself. This is meant to allow the OptiX engine to execute the larger algorithm with great flexibility without application-side changes.
In September 2018, Nvidia introduced their GeForce RTX and Quadro RTX GPUs, based on the Turing architecture, with hardware-accelerated ray tracing using a separate functional block, publicly called an "RT core". This unit is somewhat comparable to a texture unit in size, latency, and interface to the processor core.
DLSS 3.5 adds Ray Reconstruction, replacing multiple denoising algorithms with a single AI model trained on five times more data than DLSS 3. Ray Reconstruction is available on all RTX GPUs and first targeted games with path tracing (aka "full ray tracing"), including Cyberpunk 2077's Phantom Liberty DLC, Portal with RTX, and Alan Wake 2. [19] [18]
Announced at CES 2025, it debuted with the release of the RTX 5080 and RTX 5090 on January 30, 2025. It is based on Nvidia's Blackwell architecture featuring Nvidia RTX's fourth-generation RT cores for hardware-accelerated real-time ray tracing, and fifth-generation deep-learning-focused Tensor Cores.
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.