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Fallout Shelter became the most popular free iOS application in the U.S. and UK within a day of its release, [56] and the most popular iOS game on June 26, 2015. [57] By June 12, 2016, Fallout Shelter had over 50 million players. [58] Studio director Todd Howard estimated they had 75 million players by February 2017.
The fallout radiation advice in Protect and Survive was based on 1960s fallout shelter experiments [5] summarised by Daniel T. Jones of the Home Office Scientific Advisory Branch [6] in his report, The Protection Against Fallout Radiation Afforded by Core Shelters in a Typical British House which was published in Protective Structures for ...
Vault-Tec is a pre-war defense megacorporation responsible for creating the vaults featured throughout the Fallout series. [2] Their purpose of conducting human experiments on its residents began as an idea by Fallout co-creator Tim Cain following the 1997 release of the first Fallout game.
A fallout shelter is a shelter designed specifically for a nuclear war, with thick walls made from materials intended to block the radiation from fallout resulting from a nuclear explosion. Many such shelters [1] were constructed as civil defense measures during the Cold War. A blast shelter protects against
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is largely set during the first half of the 3rd millennium, following a devastating nuclear war between China and the United States, with an atompunk retrofuturistic setting and artwork influenced by the post-war culture of the 1950s ...
While fallout shelters have been advocated since the 1950s, dedicated self-sufficient survivalist retreats have been advocated only since the mid-1970s. The survival retreat concept has been touted by a number of influential survivalist writers including Ragnar Benson, Robert K. Brown, Barton Biggs, Bruce D. Clayton, Jeff Cooper, Cresson Kearny, James Wesley Rawles, Howard Ruff, Kurt Saxon ...
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A typical specification for heavy civil defence shelter in Europe during the Cold war was an overhead explosion of a 500 kiloton weapon at the height of 500 meters. Such a weapon would be used to attack soft targets (factories, administrative centres, communications) in the area. Only the most heavy bedrock-shelters would stand a chance of ...