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  2. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    The IEEE standard stores the sign, exponent, and significand in separate fields of a floating point word, each of which has a fixed width (number of bits). The two most commonly used levels of precision for floating-point numbers are single precision and double precision.

  3. Bitwise operations in C - Wikipedia

    en.wikipedia.org/wiki/Bitwise_operations_in_C

    For its operation, it requires two operands. It shifts each bit in its left operand to the right. The number following the operator decides the number of places the bits are shifted (i.e. the right operand). Thus by doing ch >> 3 all the bits will be shifted to the right by three places and so on.

  4. Three-way comparison - Wikipedia

    en.wikipedia.org/wiki/Three-way_comparison

    [2] In C++, the C++20 revision adds the spaceship operator <=>, which returns a value that encodes whether the 2 values are equal, less, greater, or unordered and can return different types depending on the strictness of the comparison. [3] The name's origin is due to it reminding Randal L. Schwartz of the spaceship in an HP BASIC Star Trek ...

  5. Bitwise operation - Wikipedia

    en.wikipedia.org/wiki/Bitwise_operation

    0110 (decimal 6) AND 1011 (decimal 11) = 0010 (decimal 2) Because of this property, it becomes easy to check the parity of a binary number by checking the value of the lowest valued bit. Using the example above: 0110 (decimal 6) AND 0001 (decimal 1) = 0000 (decimal 0) Because 6 AND 1 is zero, 6 is divisible by two and therefore even.

  6. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    Here we start with 0 in single precision (binary32) and repeatedly add 1 until the operation does not change the value. Since the significand for a single-precision number contains 24 bits, the first integer that is not exactly representable is 2 24 +1, and this value rounds to 2 24 in round to nearest, ties to even.

  7. Arithmetic shift - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_shift

    The formal definition of an arithmetic shift, from Federal Standard 1037C is that it is: . A shift, applied to the representation of a number in a fixed radix numeration system and in a fixed-point representation system, and in which only the characters representing the fixed-point part of the number are moved.

  8. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    Their size is defined according to the target processor's arithmetic capabilities, not the memory capabilities, such as available address space. Both of these types are defined in the <stddef.h> header (cstddef in C++). size_t is an unsigned integer type used to represent the size of any object (including arrays) in the particular implementation.

  9. long double - Wikipedia

    en.wikipedia.org/wiki/Long_double

    On some PowerPC systems, [11] long double is implemented as a double-double arithmetic, where a long double value is regarded as the exact sum of two double-precision values, giving at least a 106-bit precision; with such a format, the long double type does not conform to the IEEE floating-point standard.