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The set of states forms a graph where two states are connected if there is an operation that can be performed to transform the first state into the second. State space search often differs from traditional computer science search methods because the state space is implicit: the typical state space graph is much too large to generate and store ...
State diagram for a turnstile A turnstile. An example of a simple mechanism that can be modeled by a state machine is a turnstile. [4] [5] A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway.
The reachability problem consists of attaining a final situation from an initial situation. Reachability is a fundamental problem which can be formulated as follows: Given a computational system with a set of allowed rules or transformations, decide whether a certain state of a system is reachable from a given initial state of the system.
A state diagram for a door that can only be opened and closed. A state diagram is used in computer science and related fields to describe the behavior of systems. State diagrams require that the system is composed of a finite number of states. Sometimes, this is indeed the case, while at other times this is a reasonable abstraction.
A Myhill graph over an alphabet A is a directed graph with vertex set A and subsets of vertices labelled "start" and "finish". The language accepted by a Myhill graph is the set of directed paths from a start vertex to a finish vertex: the graph thus acts as an automaton. [6] The class of languages accepted by Myhill graphs is the class of ...
Cotter told the jury that the government’s math, its theory of what happened here, didn’t add up when the trial began about 15 weeks ago. After 65 witnesses and hundreds of exhibits, Cotter ...
Vacuum World, a shortest path problem with a finite state space. In computer science, a state space is a discrete space representing the set of all possible configurations of a "system". [1] It is a useful abstraction for reasoning about the behavior of a given system and is widely used in the fields of artificial intelligence and game theory.
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