Search results
Results From The WOW.Com Content Network
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
StarCraft Proleague, also known as StarCraft II Proleague or Proleague for short, was the longest running StarCraft league in the world and the most prestigious team league. Hosted by the Korean eSports Association (KeSPA), the league was played offline in South Korea .
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
The North American Star League was a professional e-sports league that features the games StarCraft II and Heroes of Newerth. Originally modeled after successful South Korean professional StarCraft leagues, it was founded in 2011 by Russell Pfister and Duncan Stewart. [ 1 ]
The English-language broadcast was performed for years by Dan "Artosis" Stemkoski and Nick "Tasteless" Plott, a combination known as "Tastosis."The pair were considered a major draw of the tournament and helped establish a new standard in esports commentary in the English-language market, with the pair praised as "fan favorites" and their work praised as iconic to the medium.
Professional StarCraft II competition features professional gamers competing in Blizzard Entertainment's real-time strategy game StarCraft II.Professional play began following the game's initial release in 2010, as the game was the sequel to StarCraft, considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming. [1]
The 2019 StarCraft II World Championship Series was separated into two regions, WCS Korea and WCS Circuit. The format of the former remained consistent with the standard set in 2017, featuring three seasons of the long-running Global StarCraft II League (GSL) Code S with two smaller GSL Super Tournament events interspersed.
The StarCraft II StarLeague, also known as SSL or S2SL in short, was a large StarCraft II tournament series hosted by SPOTV GAMES that was played offline in South Korea.The tournament series was held in parallel with the Global StarCraft II League (GSL) as qualifiers for the StarCraft World Championship Series (WCS) held yearly at BlizzCon.