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Character Creator (CC) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, or any other 3D tools.
Download Character Creator trial for fast custom character creation using free models & facial rigs and animate 3D characters with ease.
iClone is a realtime 3D animation software that simplifes character animation, mocap animation, mocap editing, lipsync, and crowd simulation.
With one-click you can send highly realistic characters from Character Creator, or life-like iClone facial and body animations to Blender. Users can utilize Blender’s outstanding render, or create their own animations using the Blender AutoRig Pro.
Reallusion is a platform for 3D character creation and animation across Media Entertainment, Metaverse, Digital Twinning, ArchViz and AI Simulation.
Seamlessly integrate your digital human or stylized character assets, created with Character Creator, across a wide range of 3D tools. Whether it's iClone, Maya, Blender, Unreal Engine, Unity, Omniverse, ZBrush, or more, the possibilities are endless.
Discover Reallusion Software solutions and pricing for your professional and personal needs including iClone, Character Creator and Cartoon Animator.
Modular Character Design. Effortlessly drag and drop assets to define diverse character styles. The content library provides an extensive array of character assets, encompassing morphs, makeups, hairstyles, clothing, accessories, as well as motions, gestures, expressions, and dynamic wrinkles.
CREATE CUSTOMIZED METAHUMANS WITH TRUE LIKENESS. Create unique digital actors with ease using the Character Creator (CC) asset ecosystem. From shaping, skin layer editing, hairstyling, outfiting, to adding accessories, designers can effortlessly bring their vision to life.
Character Creator (CC), iClone, and ActorCore provide quality rigged characters, animations, and assets for game developers. However, importing characters to Unreal Engine requires heavy and complex rigged character setups, which include creating and assigning shader blueprints for each part of the character.