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  2. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    Character Creator (CC) is Reallusion's flagship software, showcasing the company's progress toward industry-leading solutions for professional creators. It integrates seamlessly with industry tools for 3D character creation, animation, and rendering , providing an ideal workflow and simplifying the traditionally complex and expensive process of ...

  3. Adobe Fuse CC - Wikipedia

    en.wikipedia.org/wiki/Adobe_Fuse_CC

    Adobe Fuse CC (formerly Fuse Character Creator) was a 3D computer graphics software developed by Mixamo that enables users to create 3D characters. Its main novelty is the ability to import and integrate user-generated content into the character creator.

  4. Adobe Character Animator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Character_Animator

    Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.

  5. Mixamo - Wikipedia

    en.wikipedia.org/wiki/Mixamo

    Mixamo released its automatic rigging service in 2011. That was followed by the launch of its real-time facial animation product, Face Plus, in 2013, [5] and the official launch of its Fuse 3D character creator software in March 2014. [6] In August 2014, Mixamo launched a new pricing structure. [7] Mixamo was acquired by Adobe Systems on 1 June ...

  6. MikuMikuDance - Wikipedia

    en.wikipedia.org/wiki/MikuMikuDance

    MikuMikuDance (commonly abbreviated to MMD) is a freeware animation program that lets users animate and create computer-animated films, originally produced for the Japanese Vocaloid voice synthesizer software voicebank Hatsune Miku, the first member of the Character Vocal series created by Crypton Future Media.

  7. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    During successive years, the software gradually transitioned from C to C++. While performant, it was too complex to develop and maintain. Hence, in 2009, the team decided to go back to the Python language (with a small C core) and to release MakeHuman as version 1.0 pre-alpha.