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  2. Dynamic frequency scaling - Wikipedia

    en.wikipedia.org/wiki/Dynamic_frequency_scaling

    Dynamic frequency scaling (also known as CPU throttling) is a power management technique in computer architecture whereby the frequency of a microprocessor can be automatically adjusted "on the fly" depending on the actual needs, to conserve power and reduce the amount of heat generated by the chip.

  3. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...

  4. Bandwidth (computing) - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_(computing)

    The consumed bandwidth in bit/s, corresponds to achieved throughput or goodput, i.e., the average rate of successful data transfer through a communication path.The consumed bandwidth can be affected by technologies such as bandwidth shaping, bandwidth management, bandwidth throttling, bandwidth cap, bandwidth allocation (for example bandwidth allocation protocol and dynamic bandwidth ...

  5. Throttle (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Throttle_(disambiguation)

    CPU throttling, computer hardware speed control, also known as dynamic frequency scaling; Bandwidth throttling, used to control the bandwidth that a network application can use; Throttling process (computing), software speed control

  6. Rate limiting - Wikipedia

    en.wikipedia.org/wiki/Rate_limiting

    In computer networks, rate limiting is used to control the rate of requests sent or received by a network interface controller. It can be used to prevent DoS attacks [1] and limit web scraping. [2] Research indicates flooding rates for one zombie machine are in excess of 20 HTTP GET requests per second, [3] legitimate rates much less.

  7. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    The amount of packet loss that is acceptable depends on the type of data being sent. For example, for voice over IP traffic, one commentator reckoned that "[m]issing one or two packets every now and then will not affect the quality of the conversation. Losses between 5% and 10% of the total packet stream will affect the quality significantly."