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Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) [5] is a tactical first-person shooter game developed by Valve.It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired.
Counter-Strike Neo (stylized NEO) is a Japanese arcade adaptation of Counter-Strike published by Namco for Linux-based machines. [22] The game is set in a futuristic version of Counter-Strike, with characters featuring anime-like designs. A selection of single-player missions, mini-games, and seasonal events were added to prolong the players ...
The map returned in Counter-Strike 2, featuring various enhancements and graphical upgrades. Since its introduction, Inferno has been one of the most popular maps in the Counter-Strike series in casual and competitive play. It has become an influential multiplayer map across the whole first-person shooter genre, being used as a community map in ...
The final significant update to the original Counter-Strike game was version 1.6 in 2003, and so the game became known as Counter-Strike 1.6 ("CS 1.6"). 2001 Winter CPL Counter-Strike tournament. In 2002, the World Cyber Games became the next tournament to host competitive Counter-Strike, followed by the Electronic Sports World Cup in 2003 ...
Counter-Strike: Global Offensive (CS:GO) is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series . Developed for over two years, Global Offensive was released for OS X , PlayStation 3 , Windows , and Xbox 360 in August 2012, and for Linux in 2014.
"Dust II", also known by its filename de_dust2, is a video game map featured in the first-person shooter series Counter-Strike. Dust II is the successor to "Dust", another Counter-Strike map, and was developed by David Johnston before the official release of the original Counter-Strike game. It was designed with the aims of simplicity and ...
The resulting team was the highly popular SK.Sweden team of 2003 through 2004, which became the most dominant team the professional Counter-Strike scene has seen to date. [14] This seemed to come to an end on 2 January 2005, when the team opted out of renewing their contracts in hopes of securing a larger share of the prize money and ...
Miller was born on August 21, 1984. [7] Ksharp lived in Reston, Virginia prior to becoming a professional. After high school he decided to attend Northern Virginia Community College instead of the University of Tennessee so he could stay home and play Counter-Strike professionally. [2]