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The United States Truth in Video Game Rating Act (S.3935) was a failed bill that was introduced by then Senator Sam Brownback (R-KS) on September 26, 2006. The act would require the ESRB to have access to the full content of and hands-on time with the games it was to rate, rather than simply relying on the video demonstrations submitted by developers and publishers. [1]
Further, Lincoln asserted that Sega only developed its rating system after the release of Night Trap and only started to label its games after the game was criticized by consumers. [12] White responded by showing a videotape of violent video games on the SNES and stressed the importance of rating video games, which at this point, Nintendo ...
In late 2006, both Upton and Brownback tabled bills to place governmental oversight on aspects of the ESRB rating process, and make it illegal for publishers to misrepresent the playable content of a video game to a ratings board; Upton proposed a bill known as the Video Game Decency Act, explaining that developers had "done an end-run around ...
A less restrictive rating would mean that more people could buy copies because the game would be more accessible. The primary target of the legislation was not all video games but those with a "Mature 17+" rating. According to the ESRB, games with this rating have "content that is generally suitable for ages 17 and up and may contain intense ...
Voluntary rating systems adopted by the video game industry, such as the ESRB rating system in the United States and Canada (established in 1994), [7] and the Pan European Game Information (PEGI) rating system in Europe (established in 2003), are aimed at informing parents about the types of games their children are playing (or are asking to play).
The goal of the council was to provide objective content ratings for computer games, similar to the earlier formed Videogame Rating Council (VRC) and later Entertainment Software Rating Board (ESRB). The RSAC ratings were based on the research of Dr. Donald F. Roberts of Stanford University who studied media and its effect on children.
This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
Truth in Video Game Rating Act; V. Video Game Decency Act This page was last edited on 5 September 2024, at 22:44 (UTC). Text is available under the Creative Commons ...