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Close fitting helmet with a characteristic Y- or T-shaped slit for vision and breathing, reminiscent of ancient Greek helmets Armet: 15th: A bowl helmet that encloses the entire head with the use of hinged cheek plates that fold backwards. A gorget was attached and a comb may be present. May also have a rondel at the rear. Later armets have a ...
Bascinet without accessories. The bascinet – also bassinet, basinet, or bazineto – was a Medieval European open-faced combat helmet.It evolved from a type of iron or steel skullcap, but had a more pointed apex to the skull, and it extended downwards at the rear and sides to afford protection for the neck.
The close helmet or close helm is a type of combat helmet that was worn by knights and other men-at-arms in the Late Medieval and Renaissance eras. It was also used by some heavily armoured, pistol-armed cuirassiers into the mid-17th century. It is a fully enclosing helmet with a pivoting visor and integral bevor.
The great helm ultimately evolved from the nasal helmet, which had been produced in a flat-topped variant with a square profile by about 1180. [3] From this type of helmet an intermediate type, called an 'enclosed helmet' or 'primitive great helm', developed near the end of the 12th century. In this helmet the expansion of the nasal produced a ...
A visor was an armored covering for the face often used in conjunction with Late Medieval war helmets such as the bascinet or sallet. [1] The visor usually consisted of a hinged piece of steel that contained openings for breathing and vision. Appropriately, breaths refers to the holes in the metal of the visor. [2]
The frog-mouth helm (or Stechhelm meaning "jousting helmet" in German) was a type of great helm, appearing from around 1400 and lasting into the first quarter of the 16th century. [1] The helmet was primarily used by mounted knights for tournaments ( jousting ) rather than on the battlefield.
Growtopia is a 2D massively multiplayer online sandbox video game based around the idea that most of the in-game items can be grown from their corresponding seeds. [8] The game has no end goals or 100% completion, but has an achievement system and quests to complete from non-player characters.