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[[Category:Sony Interactive Entertainment templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Sony Interactive Entertainment templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
[[Category:Game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Game templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Template documentation This page was last edited on 21 August 2024, at 20:15 (UTC). Text is available under the Creative Commons Attribution ...
PhyreEngine is a license-only free to use game engine from Sony Interactive Entertainment, compatible with PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Nintendo Switch, [1] Microsoft Windows (for OpenGL and DirectX 11), Google Android and Apple iOS. [2]
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Games created in all editions may be published with the exception of Team editions. The Free edition has WED level editor, the shadow mapping compiler and the game template system that allows 'clicking together' games from prefabricated scripts and components. Scripts are compiled at runtime and there is a watermark on the game screen.