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  2. Study skills - Wikipedia

    en.wikipedia.org/wiki/Study_skills

    Study skills are generally critical to success in school, [4] considered essential for acquiring good grades, and useful for learning throughout one's life.While often left up to the student and their support network, study skills are increasingly taught at the high school and university level.

  3. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The students were to engage in the math or reading activities as teams. Paying attention, engaging in the lessons or activity, was the "good behavior". If students engaged in actions that interfered with the lesson (e.g., getting out their seat, interrupting), that was a penalty point against the team—much like playing a sport.

  4. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Once activities have been implemented, the teacher observes the children's use of them, constantly modifying them to accommodate increasing interest or change in direction of the learning. The teacher documents these observations and reflects on the effectiveness of the activities. Then the process begins again.

  5. Teaching method - Wikipedia

    en.wikipedia.org/wiki/Teaching_method

    A teaching method is a set of principles and methods used by teachers to enable student learning.These strategies are determined partly by the subject matter to be taught, partly by the relative expertise of the learners, and partly by constraints caused by the learning environment. [1]

  6. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

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  8. UNC alum files for 2-word trademark after Bill Belichick ...

    www.aol.com/unc-alum-files-2-word-121610754.html

    As a new era begins in Chapel Hill, North Carolina, one UNC alum is taking advantage of the opportunity with a perfect two-word trademark for the occasion.

  9. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]