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  2. Bloom's 2 sigma problem - Wikipedia

    en.wikipedia.org/wiki/Bloom's_2_Sigma_Problem

    Effect of selected alterable variables on student achievement [1]: 6 [10] Object of change process Alterable variable Effect size Percentile equivalent Teacher Tutorial instruction: 2.00 98 Teacher Reinforcement 1.2 Learner Feedback-corrective (mastery learning) 1.00 84 Teacher Cues and explanations 1.00 Teacher, Learner

  3. Reader Rabbit's Ready for Letters - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Ready_for...

    The modules included teach shape recognition, matching and basic word skills. [1] The digitized voices encourage direction, exercises listening comprehension and helps tie language to words. The concept of cause-and-effect is implemented. [2]

  4. Plot (narrative) - Wikipedia

    en.wikipedia.org/wiki/Plot_(narrative)

    Plot is the causeand‐effect sequence of main events in a story. [1] Story events are numbered chronologically while red plot events are a subset connected logically by "so". In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect ...

  5. Second grade - Wikipedia

    en.wikipedia.org/wiki/Second_grade

    In The Republic of Ireland, the equivalent to second grade is known as "Second Class" (usually for 7–8 year olds), which is year 4 of primary school.It is traditionally the year that is dedicated to preparing for the child's "First Holy Communion"; however, as Ireland has become increasingly multicultural, more and more schools are opting to prepare for the sacrament outside of school hours.

  6. Cognitive clarity theory of learning to read - Wikipedia

    en.wikipedia.org/wiki/Cognitive_clarity_theory...

    Lev Vygotsky shown in his seminal work, Thought & Language (originally published in the Soviet Union 1934) Between 1960 and 1969, Downing was the director of the Reading Research Unit within the Institute of Education at the University of London, where he spent nearly a decade studying children learning to read using the initial teaching alphabet and equally control groups of children who did ...

  7. JumpStart 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_2nd_Grade

    JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students.