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A variation of the joystick is the rotary joystick. It is a type of joystick-knob hybrid, where the joystick can be moved in various direction while at the same time being able to rotate the joystick. It is mainly used in arcade shoot 'em up games, to control both the player's eight-directional movement and the gun's 360-degree direction.
Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.
Logitech Cordless TrackMan Wheel trackball mose The original version of the Kensington Expert Mouse can use a standard American pool ball as a trackball. [citation needed]A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. [1]
A pointing stick on a mid-1990s-era Toshiba laptop. The two buttons below the keyboard act as a computer mouse: the top button is used for left-clicking while the bottom button is used for right-clicking. Optical pointing sticks are also used on some Ultrabook tablet hybrids, such as the Sony Duo 11, ThinkPad Tablet and Samsung Ativ Q.
The computer keyboard is modelled after the typewriter keyboard and was designed for the input of written text. A mouse is a handheld pointing device used in addition to the keyboard. For games, the keyboard typically controls movement of the character while the mouse is used to control the game camera or used for aiming.
Like a mechanical computer mouse, the driving controller is a quadrature encoder-based device and thus only sensed relative position, not absolute position. This controller is functionally identical to the spin-dial controller used in Atari's Tempest arcade game.
The Razer Hydra, a motion controller for PC, tracks position and rotation of two wired nunchucks, providing six degrees of freedom on each hand. The SpaceOrb 360 is a 6DOF computer input device released in 1996 originally manufactured and sold by the SpaceTec IMC company (first bought by Labtec, which itself was later bought by Logitech).
The default controls for the game allow the player to look around, or move and rotate the carried object or portal, by moving their right hand. Flicking the left hand up, or pressing a button on the right controller, makes you jump. The left analog stick controls movement. The triggers fire or move portals.