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The Imagine series of games allows players to take on the role of various occupations, such as a fashion designer, rock star, movie star or teacher. [1] Ubisoft became a leader in publishing "games for girls" for the Nintendo DS and Wii through the Imagine, Ener-G, and Petz series.
Nintendo DS: August 11, 2009: Powerhead Games Imagine: Teacher - Class Trip: Nintendo DS: August 25, 2009: Magic Pockets [310] Imagine: Detective: Nintendo DS: September 1, 2009: Ubisoft São Paulo Academy of Champions: Soccer: Wii: September 8, 2009: Ubisoft Vancouver [324] Cloudy with a Chance of Meatballs: Microsoft Windows: September 15 ...
Clockwise from left: A Game Boy game cartridge, a Game Boy Advance game cartridge, and a Nintendo DS game card. On the far right is a United States Nickel shown for scale. This is a list of physical video games for the Nintendo DS, DS Lite, and DSi handheld game consoles. It does not include games released on DSiWare or the iQue DS.
Nintendo DS. This is a list of video games for the Nintendo DS video game console that have sold or shipped at least one million copies. The best-selling game on the Nintendo DS is New Super Mario Bros. First released in North America on May 15, 2006, it went on to sell nearly 31 million units worldwide.
Nintendo had objected to its close resemblance to Super Mario Bros. [66] [67] [68] Later games in the series such as Giana Sisters DS and Giana Sisters: Twisted Dreams were officially released on Nintendo systems. 1987 Katakis: Amiga: Factor 5: Activision Europe, who held the rights to R-Type, objected to the game's obvious similarity. [69] 1988
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Nintendo World Report's review of the DS version of My French Coach called the game's reference section "a very handy travel dictionary", noting that having a dictionary list and a phrasebook with audio files that could bookmark chosen phrases was "an absurd value". [22] The games' graphics and audio also received praise and criticism from ...
The North and South American logo of the Touch! Generations series Touch! Generations [a] is a brand created by Nintendo to denote video games on the Nintendo DS and Wii that are intended to appeal to a broader audience (mainly adults and the elderly) than the traditional gamer. Nintendo initially conceived the brand alongside the DS in Japan as a response to the country's faster population ...