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NIS America, a localization and global publishing branch of Nippon Ichi Software, was founded on December 24, 2003. [198] Based in Santa Ana, California , it originally focused solely on the North American market until being expanded to include Europe and other regions in 2007.
This is a dynamic list of Native American video game characters that exclude sports and music titles. A study was published in 2009 by the University of Southern California called: "The virtual census: representations of gender, race and age in video games" and it showed that Native Americans are underrepresented in video games .
This category is for video games that feature Native American people in leading, playable roles. Pages in category "Video games featuring Native American protagonists" The following 18 pages are in this category, out of 18 total.
Indigenous people have been involved in a range of video game projects where they have the opportunity to depict themselves. These games range in the style, from collaboration that involves consulting with a limited Indigenous people (including Assassin's Creed III) to games that are entirely developed and designed by Indigenous people, such as Never Alone and Thunderbird Strike.
Native Americans would often play games to "ceremoniously bring luck like rain, good harvests, drive away evil spirits, or just bring people together for a common purpose". [2] Some games were meant for children, teaching skills such as hand-eye coordination, discipline, and the importance of challenging work and respect.
The North American Indigenous Games is a multi-sport event involving indigenous North American athletes staged intermittently since 1990. The games are governed by the North American Indigenous Games Council, a 26-member council of representatives from 13 provinces and territories in Canada and 13 regions in the United States .
Native American gaming comprises casinos, bingo halls, slots halls and other gambling operations on Indian reservations or other tribal lands in the United States. Because these areas have tribal sovereignty , states have limited ability to forbid gambling there, as codified by the Indian Gaming Regulatory Act of 1988.
The impact of Native American gaming depends on the tribe and its location. In the 1970s, various tribes took unprecedented action to initiate gaming enterprises . [ 1 ] In this revitalization of the Native American economy, they created a series of legal struggles between the federal, state, and tribal governments.