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A character generally begins play with several sets of skills: Automatic skills, which any character can attempt to use without training. This includes common tasks such as climbing and jumping, common knowledge, and basic social skills. Family skills, determined by the player character's family background.
Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).
This is a navigational list of deities exclusively from fictional works, organized primarily by media type then by title of the fiction work, series, franchise or author. . This list does not include deities worshipped by humans in real life that appear in fictional works unless they are distinct enough to be mentioned in a Wikipedia article separate from the articles for the entities they are ...
Character generators are primarily used in the broadcast areas of live television sports or television news presentations, given that the modern character generator can rapidly (i.e., "on the fly") generate high-resolution, animated graphics for use when an unforeseen situation in a broadcast dictates an opportunity for breaking news coverage ...
The characters from the 1982 cult fantasy film The Dark Crystal series were created by puppeteer Jim Henson and concept artist Brian Froud.Most of the information about specific characters and species names that were not mentioned in the film come from supplementary materials such as Froud's book The World of the Dark Crystal.
Character generation may refer to: Character creation , the process of creating a character for a role-playing game. Character generator , a device or software that produces text for keying into a video stream.
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Extends the basic character creation rules to better handle high powered characters, and allow highly detailed customization of powers in which each power consists of a range of abilities (ie, advantages) and a talent, with a "source" and a "focus", adding color and helping to tie together the abilities, and an additional "power modifier" that ...