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  2. Pattern language - Wikipedia

    en.wikipedia.org/wiki/Pattern_language

    Each pattern describes a problem that occurs over and over again in our environment, and then describes the core solution to that problem, in such a way that you can use the solution a million times over, without ever doing it the same way twice." [3] A pattern language is a network of patterns that call upon one another. Patterns help us ...

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Rather, it is a description or a template for solving a particular type of problem that can be deployed in many different situations. Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system.

  4. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    The blackboard pattern provides effective solutions for designing and implementing complex systems where heterogeneous modules have to be dynamically combined to solve a problem. This provides non-functional properties such as: reusability; changeability; robustness. [2]

  5. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  6. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Solution: The solution should explain "how" to solve the problem, and may include prescriptive checklists, screenshots, or even short videos demonstrating the pattern in action. Rationale: Providing reasons "why" the pattern works will reinforce the solution, though time-pressed developers may prefer to ignore this explanation.

  7. TRIZ - Wikipedia

    en.wikipedia.org/wiki/TRIZ

    In English, TRIZ is typically rendered as the theory of inventive problem solving. [3] [4] TRIZ developed from a foundation of research into hundreds of thousands of inventions in many fields to produce an approach which defines patterns in inventive solutions and the characteristics of the problems these inventions have overcome. [5]

  8. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    A sample UML class and sequence diagram for the State design pattern. [2] The state design pattern is one of twenty-three design patterns documented by the Gang of Four that describe how to solve recurring design problems. Such problems cover the design of flexible and reusable object-oriented software, such as objects that are easy to ...

  9. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    The prototype design pattern is one of the 23 Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. [2]: 117 The prototype design pattern solves problems like: [3]