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  2. Smith chart - Wikipedia

    en.wikipedia.org/wiki/Smith_chart

    In the complex reflection coefficient plane the Smith chart occupies a circle of unity radius centred at the origin. In cartesian coordinates therefore the circle would pass through the points (+1,0) and (−1,0) on the x-axis and the points (0,+1) and (0,−1) on the y-axis.

  3. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    This isometry maps the x-axis to itself; any other line which is parallel to the x-axis gets reflected in the x-axis, so this system of parallel lines is left invariant. The isometry group generated by just a glide reflection is an infinite cyclic group. [1]

  4. Shear mapping - Wikipedia

    en.wikipedia.org/wiki/Shear_mapping

    Any point above the x-axis is displaced to the right (increasing x) if m > 0, and to the left if m < 0. Points below the x -axis move in the opposite direction, while points on the axis stay fixed. Straight lines parallel to the x -axis remain where they are, while all other lines are turned (by various angles) about the point where they cross ...

  5. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    A reflection through an axis. In mathematics, a reflection (also spelled reflexion) [1] is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in ...

  6. Fresnel equations - Wikipedia

    en.wikipedia.org/wiki/Fresnel_equations

    Then the xz plane is the interface, and the y axis is normal to the interface (see diagram). Let i and j (in bold roman type) be the unit vectors in the x and y directions, respectively. Let the plane of incidence be the xy plane (the plane of the page), with the angle of incidence θ i measured from j towards i.

  7. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    We only consider stretches along the x-axis and y-axis. A stretch along the x-axis has the form x' = kx; y' = y for some positive constant k. (Note that if k > 1, then this really is a "stretch"; if k < 1, it is technically a "compression", but we still call it a stretch. Also, if k = 1, then the transformation is an identity, i.e. it has no ...

  8. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The right-hand rule. Fixing or choosing the x-axis determines the y-axis up to direction. Namely, the y-axis is necessarily the perpendicular to the x-axis through the point marked 0 on the x-axis. But there is a choice of which of the two half lines on the perpendicular to designate as positive and which as negative.

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