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The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. [3] The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. October 26, 1998 Windows 95 Windows 98: DirectX 6.0
Heaven Benchmark is benchmarking software based on the UNIGINE Engine.The benchmark was developed and published by UNIGINE Company in 2009. The main purpose of software is performance and stability testing for GPUs.
WSim simulates one or many network terminal(s) to load a mainframe computer system by executing programmed scripts, for functional testing, system testing, regression testing, capacity management, benchmarking and stress testing. It is a re-packaged, subset version of IBM's Teleprocessing Network Simulator. [3]: 19–22 Value Lifecycle Manager
Taken together, these practices are called bench-marketing. Ideally benchmarks should only substitute for real applications if the application is unavailable, or too difficult or costly to port to a specific processor or computer system. If performance is critical, the only benchmark that matters is the target environment's application suite.
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Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4]In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision.