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  2. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Affine texture mapping linearly interpolates texture coordinates across a surface, and so is the fastest form of texture mapping. Some software and hardware (such as the original PlayStation ) project vertices in 3D space onto the screen during rendering and linearly interpolate the texture coordinates in screen space between them.

  4. UVW mapping - Wikipedia

    en.wikipedia.org/wiki/UVW_mapping

    The UVW mapping is suitable for painting an object's surface based on a solid texture. This allows a marble texture to wrap a vase to appear as if it were carved from actual marble. "UVW", like the standard Cartesian coordinate system, has three dimensions; the third dimension allows texture maps to wrap in complex ways onto irregular surfaces ...

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Each channel in the bitmap corresponds to a spatial dimension (X, Y and Z). These spatial dimensions are relative to a constant coordinate system for object-space normal maps, or to a smoothly varying coordinate system (based on the derivatives of position with respect to texture coordinates) in the case of tangent-space normal maps.

  6. The Uncensored Library - Wikipedia

    en.wikipedia.org/wiki/The_Uncensored_Library

    An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...

  7. Projective texture mapping - Wikipedia

    en.wikipedia.org/wiki/Projective_texture_mapping

    Historically, using projective texture mapping involved considering a special form of eye linear texture coordinate generation transform (tcGen for short). This transform was then multiplied by another matrix representing the projector's properties which were stored in texture coordinate transform matrix. The resulting concentrated matrix was ...

  8. Here's the secret use behind the diamond-shaped patches on ...

    www.aol.com/lifestyle/2017-02-22-secret-use...

    Whether you've noticed it or not, these diamond-shaped patches are actually fairly common patchwork on backpacks. The outlet or pig snout-shaped design is sewn onto most Herschel and a lot of ...

  9. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    The equal-area projection that results from average of sinusoidal and Mollweide y-coordinates and thereby constraining the x coordinate. 1929 Craster parabolic =PutniƆš P4: Pseudocylindrical Equal-area John Craster Meridians are parabolas. Standard parallels at 36°46′N/S; parallels are unequal in spacing and scale; 2:1 aspect. 1949