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  2. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The call to d->f1() passes a B1 pointer as a parameter. The call to d->f2() passes a B2 pointer as a parameter. This second call requires a fixup to produce the correct pointer. The location of B2::f2 is not in the virtual method table for D. By comparison, a call to d->fnonvirtual() is much simpler: (*

  3. call-with-current-continuation - Wikipedia

    en.wikipedia.org/wiki/Call-with-current-continuation

    Calling f with a regular function argument first applies this function to the value 2, then returns 3. However, when f is passed to call/cc (as in the last line of the example), applying the parameter (the continuation) to 2 forces execution of the program to jump to the point where call/cc was called, and causes call/cc to return the value 2.

  4. Call super - Wikipedia

    en.wikipedia.org/wiki/Call_super

    Call super is a code smell or anti-pattern of some object-oriented programming languages. Call super is a design pattern in which a particular class stipulates that in a derived subclass, the user is required to override a method and call back the overridden function itself at a particular point. The overridden method may be intentionally ...

  5. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    Thus, there is no name collision, and no virtual table lookup. By contrast, dynamic dispatch is based on the type of the calling object, meaning it uses virtual functions (overriding) instead of function overloading, and does result in a vtable lookup. Consider the following example, written in C++, of collisions in a game:

  6. Virtual function - Wikipedia

    en.wikipedia.org/wiki/Virtual_function

    And even if methods owned by the base class call the virtual method, they will instead be calling the derived method. Overloading occurs when two or more methods in one class have the same method name but different parameters. Overriding means having two methods with the same method name and parameters. Overloading is also referred to as ...

  7. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]

  8. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    In assembly, C, C++, Pascal, Modula2 and other languages, a callback function is stored internally as a function pointer. Using the same storage allows different languages to directly share callbacks without a design-time or runtime interoperability layer. For example, the Windows API is accessible via multiple languages, compilers and assemblers.

  9. Call site - Wikipedia

    en.wikipedia.org/wiki/Call_site

    In programming, a call site of a function or subroutine is the location (line of code) where the function is called (or may be called, through dynamic dispatch). A call site is where zero or more arguments are passed to the function, and zero or more return values are received.