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The phrase "IBM PC compatible self-booting disk" is sometimes shortened to "PC booter". Self-booting disks were common for other computers as well. These games were distributed on 5 + 1 ⁄ 4 " or, later, 3 + 1 ⁄ 2 ", floppy disks that booted directly, meaning once they were inserted in the drive and the computer was turned on, a minimal ...
Agfa-Gevaert N.V. (Agfa) is a Belgian-German multinational corporation that develops, manufactures, and distributes analogue and digital imaging products, software, and systems. The company began as a dye manufacturer in 1867. In 1925, the company merged with several other German chemical companies to become chemicals giant IG Farben.
A shoot 'em up video game written by Scott Schram Gregory and the Hot Air Balloon: 1996 Win, Mac An Adventure game and one of the StoryQuests series games. Won the Parent's Choice Gold Award. [6] The Guardian Legend: 1988 NES A hybrid action-adventure/shoot 'em up game; a.k.a. Guardic Gaiden: Gumball: 1983 AppII, C64 In the 1st Degree: 1995
AGFA Impax 6 is a PACS client for Windows-based PCs, written by AGFA. It is proprietary software for use at medical facilities using a digital radiology imaging system. It is proprietary software for use at medical facilities using a digital radiology imaging system.
AgfaPhoto GmbH is a European photographic company, formed in 2004, when Agfa-Gevaert sold their Consumer Imaging division. Agfa (the former parent company, which merged with film manufacturer Gevaert in 1964) had for many years been well known as a producer of consumer-oriented photographic products including films, photographic papers and cameras.
Agfa ePhoto CL30 (1999, 0.9 MP, used CompactFlash) Agfa ePhoto CL30 Clik! (1999, 0.9 MP, uses Iomega Clik! (later renamed PocketZip) disks as memory card) Agfa ePhoto CL18 (2000, 0.3 MP) Agfa ePhoto CL45 (2001, 0.7 MP) Agfa ePhoto CL20 (2000, 0.8 MP) Agfa ePhoto CL34 (2000, 1.3 MP) Agfa ePhoto 307 (1997) Agfa ePhoto 780; Agfa ePhoto 780c
The company's first releases came out in the Fall of 1996, with the company's Barbie Fashion Designer program was the first commercially successful video game made for girls. [ 2 ] [ 3 ] With the success of their first wave of products, Mattel Media then set on producing CD-ROM based interactive material for toys such as the Talk with Me!
"Our main goal with Star Wars Math was to create an engaging game for kids, that still has all the components parents are looking for: recognizable math content, high replayability, and an overarching goal with lots of rewards and encouragement. We wanted to go beyond the standard math drill and practice software game and excite kids about math ...
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