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The World of Greyhawk set describes a complete world for a Dungeon Master that is ready to use for campaign adventuring. [6] The map comes as two halves, with the Gazetteer booklet detailing the symbols on the map, and giving information on the monsters, peoples, geography, history, and government in the Greyhawk world. [6]
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
This is the category of modules or adventures taking place in, or featuring characters of, the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. This is a subcategory of the general category for Dungeons & Dragons modules. It contains adventures either written specifically for Greyhawk, or written to be used in ...
Five Shall Be One [1] is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting.The module bears the code WGS1 and was published by TSR in 1991 for the second edition Advanced Dungeons & Dragons rules.
The City of Skulls is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. Plot summary
Border Watch [1] is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in the game's World of Greyhawk campaign setting. Plot summary [ edit ]
This category contains articles relating to the World of Greyhawk, a campaign setting for the Dungeons & Dragons role-playing game. Subcategories This category has the following 5 subcategories, out of 5 total.
Castle Greyhawk is one of the central dungeon settings in the fictional World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. The Castle was originally developed by Gary Gygax , [ 1 ] for his own campaign and later detailed for publication.