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Hazard is an early English game played with two dice; it was mentioned in Geoffrey Chaucer's Canterbury Tales in the 14th century.. Despite its complicated rules, hazard was very popular in the 17th and 18th centuries and was often played for money.
Patterned after the success of collectible card games, a number of collectible dice games have been published. [1] Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: Battle Dice; Dice Masters; Diceland; Dragon Dice
Liar's dice is a class of dice games for two or more players in which deception is a significant gameplay element. In "single hand" liar's dice games, each player is given a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands).
The faces of each die represent brains, shotgun blasts or "runners" with different colours containing a different distribution of faces (the 6 green dice have 3 brains, 1 shotgun and 2 runners, the 4 yellow dice have 2 of each and the 3 red dice have 1 brain, 3 shotguns and 2 runners). The object of the game is to roll 13 brains.
A Razzle game scoring chart. Razzle consists of a large playing board with over a hundred holes numbered 1 through 6. A player makes a bet by spilling eight marbles onto the board from a cup, and the numbers of the holes they land in are added together and referenced on a chart that looks something like a calendar, telling the player how many points they have won for that roll.
Chuck-a-luck, also known as birdcage, or sweat rag, [1] is a game of chance played with three dice. It is derived from grand hazard and both can be considered a variant of sic bo, which is a popular casino game, although chuck-a-luck is more of a carnival game than a true casino game. The game is sometimes used as a fundraiser for charity.
Thousands of fans lined up outside Madison Square Garden — onlookers may have thought it was for a Knicks game or sold-out pop concert if it weren’t for the many cosplayers dressed up as their ...
Believe the passer, roll the dice and pass it on, announcing a higher value—with or without looking at them. (For a poor liar it may be sensible to not look at the dice.) Call the passer a liar and look at the dice. If the dice show a lesser value than that announced, the passer loses a life and the receiving player starts a new round.