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The design philosophy that John Hill brought to Squad Leader was "design for effect". He hypothesized that no matter what kind of fire might be brought on a squad of infantry, be it a flame weapon, a grenade, a machine gun, or an artillery shell, there could only be three outcomes; the squad would be eliminated by killing or wounding the men in it; the squad would be "discomfited" to some ...
John Evans Hill (February 21, 1945 – January 12, 2015) [2] was an American designer of military board wargames, as well as rules for miniature wargaming. He is best known as the designer of the Avalon Hill board game Squad Leader and the American Civil War miniatures game Johnny Reb. He was inducted into the Charles Roberts Awards Hall of Fame.
Sergeant Daniel Smith, USMC, a squad leader with the Ground Combat Element, Security Cooperation Task Force, Africa Partnership Station 2011, conducts a tactical decision game for his Marines. A tactical decision game is a decision game that puts students in the role of the commander of a tactical unit who is faced with a challenging problem.
Squad Leader Scenarios (SL) is a tactical board wargame created by Avalon Hill (Hasbro Gaming) that focuses on infantry combat during the Second World War. Players use map boards and counters to control small units of soldiers , vehicles , and weapons .
Deluxe Advanced Squad Leader (DASL) was a version of the Advanced Squad Leader game introduced in 1985. Intended to be a fusion of 1:285 scale miniatures (so-called "micro-armor") and Squad Leader , the concept never really took off, at least in the printed form sold by Avalon Hill , and only two modules were released, both in 1985.
Crescendo of Doom (COD) is an expansion (or "gamette", as described by the publisher) for Squad Leader that includes counters and rules for French and British infantry, vehicles and ordnance, with most tanks and guns being palpably less powerful than the late-war equipment in other gamettes.
In the US military, a squad leader is a non-commissioned officer who leads a squad of typically nine soldiers (US Army: squad leader and two fireteams of four men each) or 13 marines (US Marine Corps: squad leader and three fireteams of four men each) in a rifle squad, or three to eight men in a crew-served weapons squad.
Levay described Squad Leader as an effort to capture the original's "spirit", [7] and to make an "accessible" tactical game, [9] rather than a hardcore simulation or literal adaptation of the board version. [7] [8] The head of marketing for Squad Leader ' s computer version, Tom Nichols, explained that the game was "heavily based" on Chaos Gate ...