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  2. How to Draw Manga - Wikipedia

    en.wikipedia.org/wiki/How_to_Draw_Manga

    How to Draw Anime and Game Characters Vol. 1: Basics for Beginners and Beyond (August 2000) How to Draw Anime and Game Characters Vol. 2: Expressing Emotions (March 2001) How to Draw Anime and Game Characters Vol. 3: Bringing Daily Actions to Life (August 2001) How to Draw Anime and Game Characters Vol. 4: Mastering Battle and Action Moves ...

  3. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  4. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    An artist's mannequin is often used to train beginner artists on a standard set of proportions while developing their use of perspective and posture. Artists take a variety of approaches to drawing the human figure. They may draw from live models or from photographs, [2] from mannequin puppets, or from memory and imagination. Most instruction ...

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  6. Manga iconography - Wikipedia

    en.wikipedia.org/wiki/Manga_iconography

    The character's eye shapes and sizes are sometimes symbolically used to represent the character. For instance, bigger eyes will usually symbolize beauty, innocence, or purity, while smaller, more narrow eyes typically represent coldness and/or evil. Completely blackened eyes (shadowed) indicates a vengeful personality or underlying deep anger.

  7. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures.It enables beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models.

  8. Gesture drawing - Wikipedia

    en.wikipedia.org/wiki/Gesture_drawing

    The fast pace of gesture poses helps an artist "loosen up" to avoid a stiff drawing style. The artist who undertakes gesture drawing also receives the benefits of self-training their drawing ability. This kind of very rapid drawing of the figure builds (through the act of frequent repetition) an instinctive understanding of human proportions ...

  9. Makoto (Street Fighter) - Wikipedia

    en.wikipedia.org/wiki/Makoto_(Street_Fighter)

    Designed as a "masculine, fierce hot headed girl", the direction they took with Makoto caused significant discussion amongst the team. [4]During development of Street Fighter III: 2nd Impact, the development team was tasked to create a character based around the karate concept of ikken hissatsu, which they summed up as "simple, direct and powerful".