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  2. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    Unlike many other source ports, ZDoom cannot play demos recorded with Vanilla Doom, including the intro demos found in the IWAD. The last version of ZDoom, was released in February 2016, and was officially discontinued on January 7, 2017. In the announcement, ZDoom's creator, Randi Heit, recommended using QZDoom or GZDoom instead. [92]

  3. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.

  4. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.

  5. The nominated looks that moved us to gasps, tears and cheers

    www.aol.com/news/nominated-looks-moved-us-gasps...

    The teams behind the five hair and makeup Oscar nominees take us inside the looks of 'A Different Man,' 'Emilia Pérez,' 'Nosferatu,' 'The Substance' and 'Wicked.'

  6. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    The Apple II owned by John Romero on display at The Strong National Museum of Play [10]. John Romero started programming games on an Apple II he got in 1980. [9] The first game he wrote was an unpublished clone of the arcade game Crazy Climber. [5]

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  8. Wizard (software) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(software)

    A software wizard or setup assistant or multi-step form is a user interface that leads a user through a sequence of small steps, [1] [2] like a dialog box to configure a program for the first time. They are used to make complex, unfamiliar tasks easier by breaking them into smaller pieces.

  9. List of installation software - Wikipedia

    en.wikipedia.org/wiki/List_of_installation_software

    Inno Setup: Jordan Russell and Martijn Laan Active Modified BSD license: No No InstallAware: InstallAware Software Active Trialware: Yes Yes Yes InstallCore: InstallCore [2] Discontinued Software as a service: No InstallShield: Flexera Software: Active Trialware: Yes Yes No NSIS: Nullsoft: Active zlib License: No No Orca (Part of Windows SDK ...