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  2. American McGee's Alice - Wikipedia

    en.wikipedia.org/wiki/American_McGee's_Alice

    In 2000, Prima Games published the "American McGee's Alice: Official Strategy Guide". [26] In 2004, there was a collaboration 7" clear blue LP 'American McGee's Alice Blue Vinyl' from EA and Atari of two sides, Side A: 'Wonderland Woods (Tweaker Remix)' and Side B: 'Take the Pill' from Enter the Matrix composed, produced and remixed by Chris ...

  3. Alice: Madness Returns - Wikipedia

    en.wikipedia.org/wiki/Alice:_Madness_Returns

    Alice: Madness Returns is a 2011 action-adventure game developed by Spicy Horse and released by Electronic Arts for Windows, PlayStation 3 and Xbox 360.The game is the sequel to American McGee's Alice (2000) and was directed by series creator American McGee.

  4. American McGee - Wikipedia

    en.wikipedia.org/wiki/American_McGee

    The planned American McGee's Oz, which was to be produced in conjunction with Ronin Games, was canceled over financial difficulties at Atari. American McGee's Grimm, developed by his Shanghai-based game development studio Spicy Horse for the online service GameTap, was released in 23 weekly episodic segments, starting in 2007.

  5. Works based on Alice in Wonderland - Wikipedia

    en.wikipedia.org/wiki/Works_based_on_Alice_in...

    Alice: Madness Returns is a direct sequel to American McGee's Alice and features Alice, now almost an adult, that tries to tackle the unresolved psychological issues related to the death of her family. Directly related to her fractured mind, the Wonderland is destroyed and a mysterious train rampages the remains.

  6. Spicy Horse - Wikipedia

    en.wikipedia.org/wiki/Spicy_Horse

    Their first title, American McGee's Grimm, was released on GameTap in July 2008 in an episodic form and ran through March 2009. It was built using Epic's Unreal Engine 3. [10] Spicy Horse developed the sequel to American McGee's Alice for Electronic Arts, titled Alice: Madness Returns. [11]

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  8. American McGee's Grimm - Wikipedia

    en.wikipedia.org/wiki/American_McGee's_Grimm

    In American McGee's Grimm, the player controls Grimm, a dwarf who creates a trail of darkness wherever he goes. The premise is that Grimm has become sick of how "saccharine sweet" fairy tales have become, and has made it his goal to revert lighthearted fairy tales to their darker, original versions by running and jumping through fantasy worlds, making things darker as he passes by them, using ...

  9. Bad Day L.A. - Wikipedia

    en.wikipedia.org/wiki/Bad_Day_L.A.

    A graphic novel based on the game and other American McGee games American McGee's Alice and American McGee's Grimm was planned. [7] The game was shown at E3 2005. [8] Originally planned for an early 2006 release, [2] on August 22, 2006, Aspyr Media announced that the game had gone gold and would be released on August 28. [9]