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The game was initially released on CD-ROM and some time later on floppy disks; the CD-ROM version features full-motion video, music and speech whereas the floppy disk version has MIDI music files and still images to replace the videos. The game was later ported to the PC-98 and FM Towns and was released in Japan in 1995
The game was developed by XDev as a spin-off from the LittleBigPlanet series utilizing the PlayStation Move on the PlayStation 3. It was released in December 2010, as a downloadable title from the PlayStation Store and was later bundled with LittleBigPlanet 2. The game was described as a "demo" and featured 10 prehistoric inspired story levels.
The game's demo was available during the Steam Next Fest. [12] The Big Con's theme song was performed by Rockapella, and the soundtrack was composed by Dan Rodrigues. [11] The game was announced for PC, Xbox One, and Xbox Series X/S on May 12. It was scheduled to release that summer. [13] [14] The game's August 31 release date was announced in ...
The game is actually a conversion of Crazy Castle 2 by Kemco. [26] In the game's story, Hugo's wife Hugolina is kidnapped by the Horned King, ruler of the castle Arbarus (in the game's more usual in-development story, Hugolina was to be held in the castle by Hugo's archenemy, the witch Scylla [27]), and Hugo has to free her and defeat the King.
The player controls one of the three main protagonists and may switch between them during play. The characters progresses from right to left – an unusual orientation in this genre of game [3] – fighting oncoming enemies. Initially, the three characters fight unarmed, but each has a weapon of choice that can be collected.
John Walker of Rock, Paper, Shotgun and Chris Carter of Destructoid both compared the game to Fan's previous game, Plants vs. Zombies. They noticed similarities in art style and gameplay structure of starting small and slowly adding more to the challenge of the game, but they didn't think that Octogeddon was as good as Plants vs. Zombies.
The game is a linear platformer with a focus on using a series of parkour moves in order to jump over obstacles and run through walls. Several levels are structured around Tak having to find his way across the bodies of each of the Big Gs in a vertical fashion to reach their heads and engage in a boss battle.
Annie firing at the boss in the first stage. Wild Guns is a shooting gallery game with an American Wild West setting along with sci-fi and steampunk influences. [1] [2]: 2 The gameplay combines elements from third-person shooters and light gun games in a similar fashion to Blood Bros. and Cabal.