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Ragnarok Online (Korean: 라그나로크 온라인, Rageunarokeu Onrain marketed as Ragnarök, and alternatively subtitled The Final Destiny of the Gods) is a massive multiplayer online role-playing game (MMORPG) created by Gravity based on the manhwa Ragnarok by Lee Myung-jin.
A spin-off series titled I Got a Cheat Skill in Another World and Became Unrivaled in the Real World, Too: Girls Side (異世界でチート能力を手にした俺は、現実世界をも無双する ガールズサイド ~華麗なる乙女たちの冒険は世界を変えた~), written by Ryō Kotohira and illustrated by Kuwashima, began ...
A member of the Saints, [a] beings from the other world who have gained mastery over their defining element (in his case, the ability to deliver super-powered kicks and his exceptional hearing) to protect their world from their evil counterparts, the Evils, to maintain balance. While appearing as a white rabbit, he is sentient and capable of ...
New Life+: Young Again in Another World; New Saga; No Game No Life [2] Now I'm a Demon Lord! Happily Ever After with Monster Girls in My Dungeon; Offense and Defense in Daites; Onegai My Melody; Only I Know That This World Is a Game; Only the Villainous Lord Wields the Power to Level Up; Opening a Café in Another World; The Ordeals of Regional ...
Within systems engineering, quality attributes are realized non-functional requirements used to evaluate the performance of a system. These are sometimes named architecture characteristics, or "ilities" after the suffix many of the words share.
The World Egg Throwing Federation is an organization that promotes the sport of egg throwing. [1] [2] It promotes a number of different variations of games including Russian egg roulette, throw and catch, static relay, target throwing and egg trebuchet. The organization discourages the use of eggs in the role of vandalism. [3]
Boston lawyer Louis Brandeis (1856–1941) argued bigness conflicted with efficiency and added a new political dimension to the Efficiency Movement. For instance, while fighting against legalized price fixing, Brandeis launched an effort to influence congressional policymaking with the help of his friend Norman Hapgood , who was then the editor ...
In professional basketball, the most commonly used statistical benchmark for comparing the overall value of players is called efficiency. It is a composite basketball statistic that is derived from basic individual statistics: points, rebounds, assists, steals, blocks, turnovers, and shot attempts.