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  2. I Can Read! - Wikipedia

    en.wikipedia.org/wiki/I_Can_Read!

    I Can Read! is a line of beginning reading books published by HarperCollins.The series is rated by level and is widely used to teach children to read English. The first book in the series was Else Holmelund Minarik's Little Bear, published in 1957, and subsequent notable titles have included Amelia Bedelia and Frog and Toad.

  3. Concentration (card game) - Wikipedia

    en.wikipedia.org/wiki/Concentration_(card_game)

    Rules can be changed here too: it can be agreed before the game starts that matching pairs be any two cards of the same rank, a color-match being unnecessary, or that the match must be both rank and card suit. The game ends when the last pair has been picked up. The winner is the person with the most pairs. There may be a tie for first place.

  4. Matching game - Wikipedia

    en.wikipedia.org/wiki/Matching_game

    Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.

  5. Dick and Jane - Wikipedia

    en.wikipedia.org/wiki/Dick_and_Jane

    Dick and Jane are the two protagonists created by Zerna Sharp for a series of basal readers written by William S. Gray to teach children to read. The characters first appeared in the Elson-Gray Readers in 1930 and continued in a subsequent series of books through the final version in 1965. These readers were used in classrooms in the United ...

  6. Hop on Pop - Wikipedia

    en.wikipedia.org/wiki/Hop_on_Pop

    A popular choice of elementary school teachers and children's librarians, Hop on Pop ranked sixteenth on Publishers Weekly's 2001 list of the all-time best-selling hardcover books for children. [3] Based on a 2007 online poll, the National Education Association listed the book as one of their "Teachers' Top 100 Books for Children". [4]

  7. Matching pennies - Wikipedia

    en.wikipedia.org/wiki/Matching_pennies

    Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails), then Even wins and keeps both pennies.