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UltraVNC allows the use of a remote computer as if the user were in front of it. This is achieved by sending mouse movements and key-presses to the remote computer, and replicating the remote computer's display (subject to differences in resolution) locally in real time. UltraVNC bears a strong resemblance to RealVNC Free Edition.
Remote assistance: remote and local users are able to view the same screen at the same time, so a remote user can assist a local user. Access permission request: local user should approve a remote access session start. NAT passthrough: the ability to connect to the server behind a NAT without configuring the router's port forwarding rules. It ...
Needs a column for direct touch support. For example, on a tablet, Teamviewer and I believe Microsoft Remote Desktop support using touch directly, while Chrome Remote Desktop only supports using swipes to move the cursor. I've heard Microsoft Remote Desktop also supports hover interaction using a stylus held above an element or control on the ...
Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...
Most remote access software can be used for "headless computers": instead of each computer having its own monitor, keyboard, and mouse, or using a KVM switch, one computer can have a monitor, keyboard, mouse, and remote control software, and control many headless computers. The duplicate desktop mode is useful for user support and education.
Ukraine is using Steam Decks to control remote turret guns on the battlefield. Steam Deck is a popular platform used for playing video games. A video shared online shows the device in action.
Gaikai (外海, lit. "open sea", i.e. an expansive outdoor space) is an American company which provides technology for the streaming of high-end video games. [1] Its technology has multiple applications, including in-home streaming over a local wired or wireless network (as in Remote Play between the PlayStation 4 and PlayStation Vita), as well as cloud-based gaming where video games are ...
One of the first examples of digital distribution in video games was GameLine, which operated during the early 1980s. The service allowed Atari 2600 owners to use a specialized cartridge to connect through a phone line to a central server and rent a video game for 5–10 days. The GameLine service was terminated during the video game crash of 1983.