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  2. CivCity: Rome - Wikipedia

    en.wikipedia.org/wiki/CivCity:_Rome

    CivCity: Rome is a city building strategy game by Firefly Studios and Firaxis Games. It includes elements from two game series, Caesar and Civilization. The player manages various cities of the Roman Empire by strategic placement of buildings. Making sure that each neighborhood has access to all the commodities it needs to upgrade the ...

  3. Rome: Total War - Wikipedia

    en.wikipedia.org/wiki/Rome:_Total_War

    Rome: Total War is a strategy video game developed by The Creative Assembly and originally published by Activision; its publishing rights have since passed to Sega. The game was released for Microsoft Windows in 2004. [ 2 ]

  4. Centurion: Defender of Rome - Wikipedia

    en.wikipedia.org/wiki/Centurion:_Defender_of_Rome

    Centurion: Defender of Rome is a turn-based strategy video game with real-time battle sequences, designed by Kellyn Beck and Bits of Magic and published by Electronic Arts. Originally released for MS-DOS in 1990, the game was later ported to the Amiga and the Sega Genesis in 1991.

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  6. Imperium Romanum (video game) - Wikipedia

    en.wikipedia.org/wiki/Imperium_Romanum_(video_game)

    Imperium Romanum is a 2008 city-building video game for Windows developed by Haemimont Games and published by Kalypso Media (SouthPeak Games only licensed the game for a U.S. release by Kalypso). Imperium Romanum is a sequel to the 2006 game Glory of the Roman Empire , by the same developer.

  7. Europa Universalis: Rome - Wikipedia

    en.wikipedia.org/wiki/Europa_Universalis:_Rome

    Europa Universalis: Rome is a grand strategy game developed by Paradox Development Studio. Published by Paradox Interactive and released in 2008, it became the fourth installment in the Europa Universalis series. It was the second game to be based on Paradox's Clausewitz Engine.

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  9. Rome: Pathway to Power - Wikipedia

    en.wikipedia.org/wiki/Rome:_Pathway_to_Power

    Rome: Pathway to Power uses an isometric interface and was based on an engine developed by Steve Grand in 1979 called Microcosm. Microcosm was the base of several educational adventures for children before Rome. Another game by Grand using the same engine is 1991's The Adventures of Robin Hood. The game is divided into six chapters: