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  2. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  3. 4K resolution - Wikipedia

    en.wikipedia.org/wiki/4K_resolution

    The terms "4K" and "Ultra HD" are used more widely in marketing than "2160p". While typically referring to motion pictures, some digital camera vendors have used the term "4K photo" for still photographs, making it appear like an especially high resolution even though 3840×2160 pixels equal approximately 8.3 megapixels, which is not considered ...

  4. 5K resolution - Wikipedia

    en.wikipedia.org/wiki/5K_resolution

    Samsung first demonstrated its 105-inch UN105S9W curved OLED TV at CES 2014.While Samsung lists the UN105S9W as a 4K UHD TV, it actually has native resolution of 5120 × 2160 (a 64∶27 or ≈21∶9 aspect ratio) which classifies it as a 5K display due to the horizontal pixel count of ≈5,000.

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  6. Digital Extremes - Wikipedia

    en.wikipedia.org/wiki/Digital_Extremes

    Founder James Schmalz created Epic Pinball, published by then shareware publisher, Epic MegaGames.Bolstered from the success of Epic Pinball [5] and the rising technology movement in the mid-'90s toward realistic 3D graphics, Schmalz founded Digital Extremes in 1993 and the company began co-development with Epic on what would become Epic's Unreal franchise.

  7. 8K resolution - Wikipedia

    en.wikipedia.org/wiki/8K_resolution

    On May 1, 2015, an 8K abstract computer animation was screened at the Filmatic Festival at the University of California, San Diego. The work was created as an assignment in the VIS 40/ICAM 40 Introduction to Computing in the Arts class taught at UCSD by Associate Teaching Professor Brett Stalbaum during the winter quarter of 2015, with each ...

  8. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...

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