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3D graphics are created via the process of designing imagery from geometric shapes, polygons, or NURBS curves [13] to create three-dimensional objects and scenes for use in various media such as film, television, print, rapid prototyping, games/simulations, and special visual effects.
In 1988, Craig Hickman created a paint program called Kid Pix, which made it easier for children to create digital art. The program was created in black in white and after several revisions, was released in color in 1991. Kid Pix was one of the first commercial programs to integrate color and sound in a creative format.
Media art history is an interdisciplinary field of research that explores the current developments as well as the history and genealogy of new media art, digital art, and electronic art. [ 1 ] [ 2 ] [ 3 ] On the one hand, media art histories addresses the contemporary interplay of art, technology, and science.
Digital art is an umbrella term for art created with a computer. Types include visual media, digital animation, computer-aided design, 3D models and interactive art. Webcomics, comics published primarily on the internet, are an example of exclusively born-digital art. Webcomics follow the tradition of user-generated content and may later be ...
Graphic art mostly includes calligraphy, photography, painting, typography, computer graphics, and bindery. It also encompasses drawn plans and layouts for interior and architectural designs. [1] In museum parlance "works on paper" is a common term, covering the various types of traditional fine art graphic art.
Andy Warhol created digital art using an Amiga when the computer was publicly introduced at the Lincoln Center, New York in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image adding colour by using flood fills.
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Digital illustration or computer illustration is the use of digital tools to produce images under the direct manipulation of the artist, usually through a pointing device such as a graphics tablet or, less commonly, a mouse. It is distinguished from computer-generated art, which is produced by a computer using mathematical models created by the ...