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Mindstorms: Children, Computers, and Powerful Ideas is a book by computer scientist Seymour Papert, in which he argues for the benefits of teaching computer literacy in primary and secondary education. [1] It was published by Basic Books in 1980, and republished in a new edition by Basic Books in 1993.
Computer literacy is defined as the knowledge and ability to use computers and related technology efficiently, with skill levels ranging from elementary use to computer programming and advanced problem solving. Computer literacy can also refer to the comfort level someone has with using computer programs and applications.
A teacher and his students in a computer lab. Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. Digital literacy combines both technical and cognitive abilities; it consists of using information and communication technologies to create, evaluate, and share ...
Oct. 13—(Family Features) If current trends continue, decades of gentle teasing and jokes about older adults' confusion with technology may be on their way out. Not only do digital tools and ...
Net Literacy is an Indianapolis based 501(c) non-profit organization that promotes computer and Internet literacy. The program is youth-run, with adult mentoring . All participants receive instruction for free.
The term "media and information literacy" is used by UNESCO [1] to differentiate the combined study from the existing study of information literacy. Renee Hobbs suggests that "few people verify the information they find online―both adults and children tend to uncritically trust information they found from whatever source." [3]
Early researchers into computer supported brainstorming expressed concern that the simultaneous contribution of multiple ideas would cause information overload and reduce productivity. Studies show that computer supported brainstorming can actually help increase focus, thus increasing effectiveness of virtual sessions over in-person brainstorming.
An illustrative discussion and example can be found in the 1980s deployment of constructivist cognitive learning in computer literacy, which involved programming as an instrument of learning. [70]: 224 LOGO, a programming language, embodied an attempt to integrate Piagetian ideas with computers and technology.